¿Cuántos consejos necesitas? Una experiencia de desarrollo y aplicación de un juego serio en una clase de posgrado stricto sensu en ciencias contables

Autores/as

DOI:

https://doi.org/10.21680/2176-9036.2024v16n2ID33706

Palabras clave:

Teoría del Aprendizaje Gamificado, Juego serio, Educación Contable

Resumen

Objetivo: Este estudio reporta la experiencia de desarrollo y aplicación de un juego serio en el proceso de enseñanza-aprendizaje en la carrera de Contabilidad basado en la Teoría Gamificada de Landers (2014).

Metodología: Inicialmente se desarrolló un juego serio llamado “¿Cuántos consejos necesitas?”, que aborda el reconocimiento, medición y divulgación de los CPC, desafiando a los jugadores a adivinar el contenido relacionado. El juego fue aplicado en un grupo de contabilidad empresarial del Programa de Posgrado en Contabilidad estricto sensu de la Universidad Federal de Paraíba. Tras la aplicación, se utilizó un cuestionario online, a través de formularios de Google, para evaluar la percepción de los estudiantes sobre el juego serio.

Resultados: La experiencia de serious game promovió la implicación, el compromiso y la actitud de los estudiantes, así como el aprendizaje. Además, los participantes informaron que el juego contribuyó a la consolidación de conocimientos previamente adquiridos, la interacción colaborativa entre compañeros, una forma lúdica y divertida de aprender, compartir ideas y experiencias, dinamismo y creatividad, rapidez y eficiencia en la toma de decisiones, fomentando la auto- aprendizaje y autonomía, desarrollando el pensamiento analítico y crítico y revisando gran parte del contenido. Por otro lado, los participantes también reportaron algunas dificultades con el uso del juego en la enseñanza, como el entorno físico, la interacción, el tiempo prolongado del juego, la excesiva competitividad entre los estudiantes, la adecuación del contenido a ser enseñado dentro de las reglas y premisas del juego.

Contribuciones del Estudio: Por lo tanto, se espera que el estudio pueda contribuir al conocimiento existente sobre el aprendizaje basado en juegos. Permitir el desarrollo de estrategias pedagógicas más eficientes y ampliar la comprensión de los beneficios y oportunidades que ofrecen los serious games para la integración en el contexto educativo.

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Biografía del autor/a

Jocykleber Meireles de Souza, Universidade Federal da Paraíba

Doutorando em Ciências Contábeis pela Universidade Federal da Paraíba (UFPB). Mestre em Ciências Contábeis pela Universidade Federal do Rio Grande do Norte (UFRN).

Esdras Carvalho dos Santos, Universidade Federal da Paraíba / Universidade Federal de Alagoas

Doutorando em Ciências Contábeis pela Universidade Federal da Paraíba (UFPB). Mestre em Ciências Contábeis pela Universidade Federal de Pernambuco (UFPE).

Márcia Reis Machado, Universidade Federal da Paraíba

Pós-doutorado em educação contábil pela Griffith University. Docente efetiva da Universidade Federal da Paraíba.

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Publicado

01-07-2024

Cómo citar

SOUZA, J. M. de .; SANTOS, E. C. dos; MACHADO, M. R. . ¿Cuántos consejos necesitas? Una experiencia de desarrollo y aplicación de un juego serio en una clase de posgrado stricto sensu en ciencias contables. REVISTA AMBIENTE CONTÁBIL - Universidade Federal do Rio Grande do Norte, [S. l.], v. 16, n. 2, p. 431–450, 2024. DOI: 10.21680/2176-9036.2024v16n2ID33706. Disponível em: https://periodicos.ufrn.br/ambiente/article/view/33706. Acesso em: 2 jul. 2024.

Número

Sección

Sección 3: Investigación del campo sobre contabilidad (Survey) (S3)