Videographic Performativity and Generative AI: For a Study of Generative Art in the Work of Alexandre Rangel and Pedro Alves da Veiga
DOI:
https://doi.org/10.36025/arj.v13i1.39142Keywords:
videographic performativity, generative art, generative AI, Alexandre Rangel, Pedro Alves da VeigaAbstract
The article aims to relate videographic performativity and the use of generative AI tools to contribute to the debate on the creative process in Artemídia and Videoart. The methodology brought together the concepts of videographic performativity and generative art and undertaken a brief study of two video arts, G.O.D.L.E.S.S. Gaza Ominous Dataset Lawless Evil Systematic Slaughter (2024) by Pedro Alves da Veiga, a generative video art that results from generative processes and the use of generative algorithms developed by the artist, and Sopa Primordial (2023) by Alexandre Rangel, produced with GenerativeAI and displayed as audiovisual triptych. The results indicate that videographic performativity can be driven by generative AI tools, but production that aims to generate creative material and works of art that are conscious and integrated with time and technology, essentially needs the artist’s imaginative mind and his critical and conceptual capacity to weave ethical and poetic relationships.
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