Paulista Invaders: Play!
DOI:
https://doi.org/10.36025/arj.v2i2.7133Keywords:
Art, Esthetics, Art and Technology, Computational Art, Game artAbstract
Artistic and informational systems are objects for computational studies. This text presents works of game art which have appeared in the Exhibition PLAY!, promoted by FIESP/SESI/SP* in 2013. It is estimated that game art represents the most popular face of computational art, as a cultural phenomenon that brings together contemporary motivations of intervention in social, political, and urban contexts. Besides this, it may be interesting to consider how this art form follows cultural flux, in all it's diversity.
* FIESP/SESI/SP: Federação das Indústrias do Estado de São Paulo/Serviço Social da Indústria/São Paulo [Federation of Industries of the State of São Paulo/Social Service of Industries/São Paulo].
English version: Leslie Damasceno
Downloads
References
COSTA, Mario. Technologie, production artistique et esthétique de la communication. Art Press, no. 122, 1988.
COSTA, Mario. Le sublime technologique. Collection Un œil, une plume. Lausanne: Iderive, 1994.
PASCULLI, Marisa. Texto release encaminhado para a autora em 2013.
PLAY! http://www.fiesp.com.br/noticias/sesi-sp-abre-mostra-play-diante-de-publico-na-avenida-paulista/. 2013.
Grupo Les liens invisibles. http://www.lesliensinvisibles.org/works/. 2013.
THOMAZ, Andrei. Labirintos Invisíveis. http://www.andreithomaz.com/arte/labirintos_invisiveis/labirinto2.htm, 2013.
Paulista Invaders. https://paulistainvaders.wordpress.com/. 2013
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2015 Suzetti Venturelli
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
This work is licensed under a Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License.
Authors retain copyright, while licensing their work under a Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License.