Paulista Invaders: Play!

Authors

  • Suzete Venturelli Universidade de Brasília

DOI:

https://doi.org/10.36025/arj.v2i2.7133

Keywords:

Art, Esthetics, Art and Technology, Computational Art, Game art

Abstract

Artistic and informational systems are objects for computational studies. This text presents works of game art which have appeared in the Exhibition PLAY!, promoted by FIESP/SESI/SP* in 2013. It is estimated that game art represents the most popular face of computational art, as a cultural phenomenon that brings together contemporary motivations of intervention in social, political, and urban contexts.  Besides this, it may be interesting to consider how this art form follows cultural flux, in all it's diversity.

* FIESP/SESI/SP: Federação das Indústrias do Estado de São Paulo/Serviço Social da Indústria/São Paulo [Federation of Industries of the State of São Paulo/Social Service of Industries/São Paulo].

English version: Leslie Damasceno

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References

COSTA, Mario. Technologie, production artistique et esthétique de la communication. Art Press, no. 122, 1988.

COSTA, Mario. Le sublime technologique. Collection Un œil, une plume. Lausanne: Iderive, 1994.

PASCULLI, Marisa. Texto release encaminhado para a autora em 2013.

PLAY! http://www.fiesp.com.br/noticias/sesi-sp-abre-mostra-play-diante-de-publico-na-avenida-paulista/. 2013.

Grupo Les liens invisibles. http://www.lesliensinvisibles.org/works/. 2013.

THOMAZ, Andrei. Labirintos Invisíveis. http://www.andreithomaz.com/arte/labirintos_invisiveis/labirinto2.htm, 2013.

Paulista Invaders. https://paulistainvaders.wordpress.com/. 2013

Published

25-09-2015

How to Cite

VENTURELLI, S. Paulista Invaders: Play!. Art Research Journal: Revista de Pesquisa em Artes, [S. l.], v. 2, n. 2, p. 99–110, 2015. DOI: 10.36025/arj.v2i2.7133. Disponível em: https://periodicos.ufrn.br/artresearchjournal/article/view/7133. Acesso em: 25 aug. 2024.

Issue

Section

Part 2 – Art and Technology – Connectivities