Evolutionary Immersion, Digital Arts, Science and Technology

Authors

  • Raul Niño Bernal Pontificia Universidad Javeriana, Bogotá, Colombia

DOI:

https://doi.org/10.36025/arj.v2i2.7287

Keywords:

Open Science. Evolutionary Immersion. Event Horizon.

Abstract

A theoretical defense of aesthetics as an open science, of knowledge from the perspective of computational information and electronic networks. The transformation of technologies vis-à-vis the evolutionary creation and immersion of digital arts and the use of computing poses a wider conception about interaction, participation and visual concepts in terms of an event horizon. Artists and scientists who use the digital medium face two transformation processes in the creative milieu: in the first place, understanding the transformation of the matter used in the past to represent objects and works of art, now with information bytes, computing codes and algorithms. On the other hand, computational technologies used in order to share and transfer knowledge on the Internet, establishing social, academic and scientific ties leading to the creation of immersive relationships that explain a technological and creative evolution.  

Revision: Leslie H. Damasceno

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Author Biography

Raul Niño Bernal, Pontificia Universidad Javeriana, Bogotá, Colombia

Professor de Estética na Faculdade de Arquitetura e Design da Pontifícia Universidade Javeriana. Doutor em Ciências, com especialização em Ciência Política da AIU, da UE Mestre de Estudos Políticos. Pontificia Universidad Javeriana. Especialista em gestão e gestão cultural na Universidade de Rosario. Restaurador de móveis da Universidade Externa da Colômbia. Membro do grupo de pesquisa em Estética, novas tecnologias e habitabilidade

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Published

25-09-2015

How to Cite

BERNAL, R. N. Evolutionary Immersion, Digital Arts, Science and Technology. Art Research Journal: Revista de Pesquisa em Artes, [S. l.], v. 2, n. 2, p. 11–122, 2015. DOI: 10.36025/arj.v2i2.7287. Disponível em: https://periodicos.ufrn.br/artresearchjournal/article/view/7287. Acesso em: 21 dec. 2024.

Issue

Section

Part 2 – Art and Technology – Connectivities